Henry William "Harry" Murray, VC, CMG, DSO & Bar, DCM (1 December 1880 – 7 January 1966) was an Australian recipient of the Victoria Cross, the highest decoration for gallantry "in the face of the enemy" that can be awarded to members of the British and Commonwealth armed forces. Decorated several times throughout his service in the First World War, Murray rose from the rank of private to lieutenant colonel in three and a half years. He is often described as the most highly decorated infantry soldier of the British Empire during the First World War.
Born in Tasmania, Murray worked as a farmer, courier and timber cutter before enlisting in September 1914. Assigned to a machine gun crew, he served during the Gallipoli Campaign, where he was awarded the Distinguished Conduct Medal before the withdrawal from the peninsula. He was later transferred along with the rest of his battalion to France for service on the Western Front, where he was awarded the Distinguished Service Order during the Battle of the Somme. In February 1917, Murray commanded a company during the battalion's attack on the German position of Stormy Trench. During the engagement, the company was able to capture the position and repulse three fierce counter-attacks, with Murray often leading bayonet and bombing charges himself. For his actions during the battle, Murray was awarded the Victoria Cross. Soon after his Victoria Cross action, he was promoted to major and earned a Bar to his Distinguished Service Order during an attack on the Hindenburg Line near Bullecourt. Promoted to lieutenant colonel in early 1918, he assumed command of the 4th Machine Gun Battalion, where he would remain until the end of the war.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Knowledge (Battle) d10, Notice d8, Persuasion d8, Riding d6, Shooting d8
Charisma: 0; Pace: 6; Parry: 6; Sanity: 6; Toughness: 6
Hindrances: Arrogant, Stubborn, Vengeful
Edges: Command, Common Bond, Elan, Rank (Officer)
Gear: Uniform, canteen, steel helmet (+1),Webley Pistol with 21 rounds (Range 12/24/48, Damage2d6+1), binoculars, map case with maps,
Bloodthirst: Necrovores cause +2 damage whenever they directly attack someone.
Energy Drain: Every time a necrovore kills a sentient being, those within 10” (20 yards) of the bloodthirsty killer must make a Spirit roll. Extras who fail are Shaken. Wild Cards who fail are Shaken and must give a Benny to the necrovore! These last the necrovore until the end of the game session, just like a player character.